Osidria Primer

Osidria is a D&D setting where most civilizations live on islands floating through the sky. It is a world of magic and intrigue, where a multitude of mysteries continue to baffle students of magic and history alike. The current time period occurs in the wake of the Cataclysm, an apocalyptic event of legendary proportions that occurred approximately 600 years ago which the world has yet to recover from. The Cataclysm is now used as a time scale, and as such the current year is 624 After Fall (AF).

A World of Floating Islands
Most life in Osidria can be found on the various floating islands. What keeps these islands up is a mystery, but whatever it is doesn't seem to be permanent: the super-island of Megasolis famously fell out of the sky in the year 334 AF, causing worldwide panic. Most islands are fairly small, only rarely exceeding 60 miles wide in any direction.

A World of Mystery
There is much left undiscovered in Osidria, and many mysteries persist despite the combined efforts of powerful mages and famous adventurers. The chief among them would almost certainly be the Cataclysm, a worldwide catastrophe that ended the 900-year reign of the might Ezentar Empire, an alliance of Dwarves and Elves that ruled almost all of the known world. What could have been capable of wiping out this superpower at the peak of its power is an enormous puzzle that has yet to be solved - although many ancient beings seem to be withholding information.

A World of Magic
Magic is an important part of life in Osidria. Although magic can be used manually by those with the aptitude, magic is commonly used in the form of arngems - silver spheres that act as power sources for magical devices. Arngems are commonly found in ruins left by Ezentar, making dungeon delving an economically profitable endeavor.