Character Creation

Most of the important bits are the same as usual. I've added a few things, taken a few away, and tweaked others.

Removed Races - Tieflings and Gnomes
I've removed tieflings because I don't feel like I could fit them into the world very well, and gnomes because I feel that it would skew things too much towards all magitech-oriented characters being gnomes.

As a footnote, I usually do not allow the human variant that gives you a feat at first level.

Added Races
For now, I've added the warforged race from page 3 of Wizards of the Coast's Eberron pdf.

Racial Features
Elves now live to a maximum age of 300 and dwarves now live to a maximum of 175.

The racial feature Darkvision now allows you to see up to 40 feet away in dim light as if it were bright, and 20 feet away in total darkness as if it were dim light (although you still cannot see color in darkness).

Languages
Dwarves and Elves now begin with Old Ezentari instead of Dwarvish and Elvish.

Additional languages can be selected from the list on this page.

Bard
College of the Mad God: Channel madness through your music. Required reading: The Music of Erich Zann.

Cleric
Entropy Domain: For worshipers of Nol.

Paladin
Oath of the Common Man: An oath sworn by paladins of the Renewed Union in Nefudim. Their mission is to end oppression of the commoners by the upper classes. Please try not to be too derailing when playing this subclass.

Ranger
Arcane Archer: Some rangers use special bows that double as arcane focuses to devastating effect.

Rogue
Swashbuckler: Like a normal rogue, but with more panache. Good for dual-wielding.

Sorcerer
Stormborne: The power of the storm is etched into the souls of some sorcerers.